Lessons

Digital Citizenship

Digital citizenship refers to the responsible use of technology by anyone who uses computers, the Internet, and digital devices to engage with society on any level.

GOOGLE

Google, LLC is a technology company that specializes in Internet-related services and products, including online advertising technologies, a search engine, cloud computing, software, and hardware.

KAHOOT!

Kahoot is a student-response tool for administering quizzes, facilitating discussions, or collecting survey data. It is a game-based classroom response system played by the whole class in real time.

COMICS

With their intense visuals and focus on plot and characters, comic books can be much more engaging than other literary media. Comic books may also help you develop reading skills required to comprehend texts with higher levels of difficulty.

CODE.ORG

Code.org fosters creativity and teaches students critical thinking skills to become proactive learners, so grade school is the ideal time for students to be introduced to Computer Science.

KEYBOARDING

A computer keyboard is an input device that allows a person to enter letters, numbers, and other symbols into a computer. It is one of the most used input devices for computers. Using a keyboard to enter lots of data is called typing.

VIDEOGRAPHY

Videography refers to the process of capturing moving images on electronic media (videotape, direct to disk recording, or solid state storage) and streaming media. The term includes methods of video production and post-production.

SCRATCH

Scratch is a block-based visual programming language where students can create their own interactive stories, games, and animations, furthering the fundamentals students learned in the Code.org lessons.

GRAPHIC DESIGN

Graphic design is the art, profession and academic discipline whose activity consists in projecting visual communications intended to transmit specific messages with specific objectives.

BOOK CREATOR

Book Creator is a simple tool for creating awesome digital books. Create your own teaching resources or have your students take the reins. Combine text, images, audio and video to create: Interactive stories.

SPHERO

Sphero makes undeniably-cool, programmable robots and STEAM-based educational tools that transform the way kids learn, create and invent through coding, science, music, and the arts.