Digital Citizenship

Digital citizenship refers to the responsible use of technology by anyone who uses computers, the Internet, and digital devices to engage with society on any level.


Google, LLC is a technology company that specializes in Internet-related services and products, including online advertising technologies, a search engine, cloud computing, software, and hardware.


Kahoot is a student-response tool for administering quizzes, facilitating discussions, or collecting survey data. It is a game-based classroom response system played by the whole class in real time.


With their intense visuals and focus on plot and characters, comic books can be much more engaging than other literary media. Comic books may also help you develop reading skills required to comprehend texts with higher levels of difficulty.


Code.org fosters creativity and teaches students critical thinking skills to become proactive learners, so grade school is the ideal time for students to be introduced to Computer Science.


Scratch is a block-based visual programming language where students can create their own interactive stories, games, and animations, furthering the fundamentals students learned in the Code.org lessons.


LitteBits inspires creativity while teaching STEAM and coding through interactive educational kits. It's an open source library of modular electronics, which snap together with small magnetics for prototyping.


Book Creator is a simple tool for creating awesome digital books. Create your own teaching resources or have your students take the reins. Combine text, images, audio and video to create: Interactive stories.


Sphero makes undeniably-cool, programmable robots and STEAM-based educational tools that transform the way kids learn, create and invent through coding, science, music, and the arts.